Sub-Bosses

These bosses are not final ones, but they are still strong and get the bonuses bosses get (as in, weapons that deal damage based on a percentage are invalid). They are no push-overs and should be fought with caution. They do give some good items for S-Rank though.

Fool (Chapter 4)


Item : Blue Bomber (S-Rank)

Attacks :
  • Normal Attack : Swing Around (Attack) - Hits : Physical (4) -  Effect : Low Accuracy - Range : Random Enemy B
  • Rage Attack : Blue Moon (Magic) - Hits : Ice (4) - Effect : Freeze - Range : Enemy/Far
  • Other Attack : Guard Force (Support) - Hits : None - Effect : Raise Guard Stat By 50 - Range : Self
  • Max Attack : Illusion Waltz (Attack) - Hits : Dark (8) -  Effect : Ignore Enemy Property, Poison - Range : Random Enemy A



Red Sage (Chapter 4)


Item : Red Viper (S-Rank)

Attacks :
  • Normal Attack : Swing Around (Attack) - Hits : Physical (4) - Effect : Low Accuracy - Range : Random Enemy B
  • Rage Attack : Red Moon (Magic) - Hits : Fire (4) - Effect : Heat - Range : Enemy/Far
  • Other Attack : Guard Force (Support) - Hits : None - Effect : Raise Guard Stat By 50 - Range : Self
  • Max Attack : Nightmare Waltz (Attack) -  Hits : Lightning (8) - Effect : Ignore Enemy Property, Dazzle - Range : Random Enemy A 



Zombie Dragon (Chapter 5)


Item : Key To Hell (Event Item)

Attacks :
  • Normal Attack : Wing Attack (Attack) - Hits : Physical (2) - Effect : None - Range : Enemy/Near
  • Rage Attack : Poison Breath (Magic) - Hits : Dark (3) - Effect : Reset Bonus Stats, Poison -  Range : Enemy/All
  • Other Attack : Chaotic Propel (Support) - Hits : None - Range : Self
  • Max Attack : Drake Soul (Magic) - Hits : Dark (3) - Effect : Ignore Enemy Property, Unavoidable, Unable To Guard - Range : Enemy/All