These bosses are not final ones, but they are still strong and get the bonuses bosses get (as in, weapons that deal damage based on a percentage are invalid). They are no push-overs and should be fought with caution. They do give some good items for S-Rank though.
Fool (Chapter 4)
Item : Blue Bomber (S-Rank)
Attacks :
- Normal Attack : Swing Around (Attack) - Hits : Physical (4) - Effect : Low Accuracy - Range : Random Enemy B
- Rage Attack : Blue Moon (Magic) - Hits : Ice (4) - Effect : Freeze - Range : Enemy/Far
- Other Attack : Guard Force (Support) - Hits : None - Effect : Raise Guard Stat By 50 - Range : Self
- Max Attack : Illusion Waltz (Attack) - Hits : Dark (8) - Effect : Ignore Enemy Property, Poison - Range : Random Enemy A
Red Sage (Chapter 4)
Item : Red Viper (S-Rank)
Attacks :
- Normal Attack : Swing Around (Attack) - Hits : Physical (4) - Effect : Low Accuracy - Range : Random Enemy B
- Rage Attack : Red Moon (Magic) - Hits : Fire (4) - Effect : Heat - Range : Enemy/Far
- Other Attack : Guard Force (Support) - Hits : None - Effect : Raise Guard Stat By 50 - Range : Self
- Max Attack : Nightmare Waltz (Attack) - Hits : Lightning (8) - Effect : Ignore Enemy Property, Dazzle - Range : Random Enemy A
Zombie Dragon (Chapter 5)
Item : Key To Hell (Event Item)
Attacks :
- Normal Attack : Wing Attack (Attack) - Hits : Physical (2) - Effect : None - Range : Enemy/Near
- Rage Attack : Poison Breath (Magic) - Hits : Dark (3) - Effect : Reset Bonus Stats, Poison - Range : Enemy/All
- Other Attack : Chaotic Propel (Support) - Hits : None - Range : Self
- Max Attack : Drake Soul (Magic) - Hits : Dark (3) - Effect : Ignore Enemy Property, Unavoidable, Unable To Guard - Range : Enemy/All